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Skillbuilding ages 4-8

Skill Building Games for Ages 4-8 (approx.)
Explode
Every player has a ball. You get them all around you dribbling their balls as close as they can get. Make sure they begin their dribbling using the insides of both feet...no toe balls at the first practice! Make them keep control of the ball....always within one step....and do not let them run into one another or dribble their ball into another ball or another player. Keep telling them to get their heads up and see the open spaces. Yell "Explode!" at which point they all run away (dribbling their balls) as fast as they can. First one to get to a boundary or cone "wins".
 
Dribble Relay
Set up an 'obstacle-course' with cones as 'gates' - and team 'A' races team 'B'-they have to go out and back - if they lose control and miss a gate, they have to regain control and go through the gate. A variation is to have a small 'square' at the end. They have to stop the ball in the square, then sprint back and high-five the next player before he/she can take off. Another variation is to have several parents positioned at different places along the 'course' and have a different one hold up a number of fingers at random times during the race - and award points to the player that sees it and correctly yells out the number first. This gets the players heads up.
 
Freeze Tag
Set up a large rectangle with cones and have the players dribble in the rectangle. After a short time, take the ball away from one or two players who then become "it." Any player whose ball is touched by an "it" player becomes frozen and has to stop dribbling, spread his legs apart, and hold his ball above his head. He is frozen in this position until another player dribbles his ball between the frozen players legs. Switch the "it" players often and make it a contest to see who can freeze the most at one time.
 
Red Light/Green Light
Each player with a ball lines up at one end of the penalty area. A coach stands at the other end and yells, "Green light," and turns his back to the players. The kids race across the penalty area to see who can reach the coach first. After a few seconds, the coach yells, "Red light." At that command, the players must stop and put a foot on top of the ball. The coach turns back around and looks for players whose ball is still moving. Those players must move a certain distance back to the starting line. Repeat calling red light/green light until someone wins the race. This game encourages fast dribbling while keeping the ball close.
 
Simon Says
Just like the common children's game, the coach gives instructions like "Simon says dribble with your left foot" or "Simon says switch balls with someone." The players only follow the instructions if they being with "Simon says..." Anyone following instructions that do not start with "Simon says..." are knocked out. But the knocked out players should be doing something with the ball, not just watching the game continue. Continue the game until one player is left.
 
Follow the leader
Pick a leader and have him dribble anywhere on the field, encouraging him to make lots of turns, changing speed, etc. All other players have to follow the leader and do whatever that player does. Switch leaders often.
 
 
Dribbler's Alley
Four or more players needed. Set up one less pair of cones (gates) than the number of players you have in a line. Each gate should be about 6 feet wide and have about 10 feet between each gate. Every player guards a gate and the remaining player tries to dribble through the gates.
 
Last Man Out
Two players or more needed. All players stand at a cone about 20 feet from a group of balls. There is one less ball than the number of players. On the coach's command, the players run to the balls, get one and begin dribbling. The player who didn't get a ball tries to steal one from the others. The coach keeps time and after a preset period has passed, the coach stops the game. The player who, at that time does not have a ball, is out. Remove one ball from the group and repeat until there is only one person with a ball.
 
Tag
This drill is based on the common kids' game of tag. Mark off a grid or circle. Everybody needs a ball. Whoever is "it" must dribble to another player and tag him. The other player avoids being tagged by dribbling away from "it." If the player being chased loses his ball outside the grid, dribbles out of the grid, or is tagged, he is "it" and the game continues.
 
Ball Tag
Everyone has a ball and dribbles in a confined area. The player who is "it" must pass his ball so that it hits another player's ball. The player whose ball was hit then becomes "it."
 
Hat Tag
Bring a half dozen baseball caps to practice. Then, in a slight variation of ball tag, we assigned hats to the "taggers," gave everyone a ball and had them dribble within a grid about the size of the penalty area. Whoever got tagged, got the hat and went off in search of someone else to tag.
 
Bumper car dribble
The whole team does this in a small grid. Try and match players of similar height. Have one player dribbling while another partner is trying to nudge them off the ball shoulder to shoulder. This teaches them to dribble under physical pressure and teaches the players that contact is a good and fun thing. Before games I have 2 players inside a circle formed by the rest of the team playing for possession of a ball, gets the players in the mode of fighting for the ball on the field (30 sec).
 
Musical Chairs
One less ball than the number of players in the drill. Players run around in goal areas in a scramble until whistle is blown. Players race to get ball from center circle and dribble to score on goal. Player without ball help get balls to center, repeating this until only one player left. Make sure to keep things moving along, don't wait very long to blow the whistle. Once players have concept start adding in defenders. One more that may work for you is using a ball as the goal. Have players match up by ability. Throw one ball out as the goal. Throw a second out that the two players will try and possess and score. First player to ball is attacker, second defends goal (ball) and tries to gain possession of ball. If successful, roles reverse. Only run this for 30-45 sec depending on effort of the players. I usually have 2-3 pairs doing this at once each with their own goal (ball) and playing ball. 
 
Egg Hunt
Have more balls than players. Have the players line-up across one end of the field. Take their balls and spread them out around the field, these are the eggs. (If you have an unusual colored ball --make it the Golden Egg or something special.) At the other end of the field is a goal. I use a portable goal and call it the "basket." Blow the whistle, or whatever, and turn them loose. The object of the game is to get the "eggs" in the basket as quickly as possible. They are all on the same team, and aren't allowed to take a ball away from another player. I like to time them to see how fast they can accomplish the task.
 
Snake
Players are grouped into threes (preferred) or fours. First player is the "head" of the snake, and does not have a ball. She's essentially the leader in a follow-the-leader game. Second player has a ball at her feet, and must follow the head of the snake, dribbling wherever she goes. Third player is the "rattle". No ball, just following. Emphasize to the "heads" to vary their lead -- some fast, some slow, some sideways, some stopping, etc. I let one lead for about 20 seconds or so. Then, on a whistle from a coach, #2 drops the ball to #3 and becomes the head of the snake. The rattle (#3) becomes the dribbler and the former head circles around to become the rattle.
 
Line Soccer
Start with two lines of players facing one another. Give each player a number and a "matching" player in the other line. Kick the ball between the two lines and call out a number. The two players with the corresponding number will play one on one while trying to kick the ball through the opposing line. This game teaches the players in the line not to chase after the ball since they have to defend their line in a limited area.
 
Sharks and Minnows
Start with a defined area marked, adjusted for size depending on the age of the players. Half the players have balls and are Minnows. The rest do not have balls and are the Sharks. The Minnows start at one end of the area and must dribble across the area and across the opposite goal line without losing possession of their ball. The Sharks defend the area, trying to kick the Minnows' balls out of the defined area. Minnows who retain possession turn around and go back for round two. A Minnow who loses their ball join the Sharks for round two. The last successful Minnow is the Grand Champion.
 
 
 
 
 

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